Lalaine

Projects

  • All
  • Code
  • Game
  • Performance Arts
  • Video

Exhibition · Public Health

Shadowpox

Technical Director + Developer

An interactive mixed-reality installation exploring how personal vaccination decisions affect community health through full-body motion tracking, gameplay, and real-time visuals.

Three people in light clothing stand against a dark background covered in irregular black blotches.

sci-fi · Web Series

Future Now

Production Manager · Post Production

A collaborative science-fiction universe set in 2084, brought to life through animated stories, motion graphics, and digital media. Audiences are invited to help shape its evolving world.

A person reaches toward a ring of glowing blue holographic screens with futuristic topics.

Performance Arts · Interactive Projections

A Midsummer Night's Dream

Programmer

An experimental theatrical production blending Shakespeare's enchanted world with motion capture, interactive projections, and real-time animation, allowing performers to conjure digital effects through movement and gestures.

Two performers in dramatic costumes reach toward each other on a stage lit with blue and orange circles.

Web Series · Video

Canada's Campfire

Video Editor

A series of animated short stories celebrating Canada's diverse voices and experiences. Created for Canada's 150th anniversary, the series brings personal interviews to life through lively animation and visual storytelling.

A grid of screenshots of illustrations in different styles illustrating Canadian stories.

Game · Public Health

Shadowpox: #StayHome Edition

Technical Director + Developer

A browser-based adaptation of Shadowpox developed in response to COVID-19, where players discover how staying home or going out can affect the health of 99 virtual neighbours.

A laptop and phone display stick‑figure graphics and messages about a fictional contagious virus.

Installation · Mixed Reality

Encounter

Developer · Designer

An interactive mixed-reality installation where participants become virtual creatures or reshape their environment, exploring how individual actions influence a shared artificial ecosystem.

Interactive Storytelling · Game

Wittle

Game Developer · Assistant Video Editor

A multimedia storytelling project transforming comedians' personal experiences with depression into short animations and interactive games, using humour and play to encourage empathy and conversations about mental health.

Menu Screen for the Drift Prototype game for the Wittle Webseries.

Game · Unity

Gertie Circus Escape

Programmer

A 1920s cartoon-inspired escape room game where players help Gertie the Rat solve puzzles, uncover clues, and escape a circus wagon to reunite with her family.

A retro TV displays a cartoon mouse in a cluttered room with a cursor pointing at it.

Game · Arcade

Don't Rock the Boat

Developer

A nautical arcade game set along the St. Lawrence River in 1867. Players balance risk and reward as they ferry cargo through dangerous waters, where heavier loads mean greater rewards—and greater danger.

Title Screen of Don't Rock the Boat. A pixel art of a Canadian settler inside a boat trying to keep their boat and cargo afloat,

Installation · User Generated Art

Impress: Visage

Designer · Developer

An interactive art installation exploring identity and community. Participants contribute facial features that others can remix into new portraits, creating a collective artwork celebrating individuality and connection.

A collage of illustrated faces in different styles forming new faces.
Designed & Built by Lalaine Ulit-Destajo

Status: Available to chat