Shadowpox: #StayHome Edition

Visualizing how staying home during a pandemic can affect your community

Project Description

In the early days of the pandemic, before there was a vaccine, when everyone in the world was just trying to flatten the curve, the Shadowpox team adapted our in-person game Shadowpox: The Antibody Politic to an online game we called Shadowpox: #StayHome Edition.

It was created as a way to help players visualize the impact of deciding to stay home during the COVID-19 pandemic, and the effect on their community if they do not.

The game can be played here at shadowpox.org/game

Featured on CTV News Toronto.

Project support includes: Vanier Canada Graduate Scholarship, Social Sciences and Humanities Research Council of Canada, Canada Foundation for Innovation, Canadian Institutes of Health Research, Bioss the Foundation, CIBC, Immersive Storytelling Lab, Future Cinema Lab, Alice Lab for Computational Worldmaking, Global Strategy Lab.

Screenshots from game:

Screenshot of the first-choice players will have to make in the game.
Screenshot of the game's end screen, the infection collection, where players can learn more about the characters they infected/protected as a result of their actions.

Team

Related Projects

Designed & Built by Lalaine Ulit-Destajo