I help brands build extraordinary experiences.
Clients & projects I've had the pleasure of working with
Highlighted Projects
Shadowpox
Exhibition - Mixed Reality - CodeShadowpox: The Antibody Politic is an interactive mixed-reality installation exploring how an individual’s immunization decisions affect their community’s immunity. Combining real-world epidemiological models, motion tracking, and speculative storytelling, the experience transforms abstract public health data into a full-body interactive experience. I led the technical direction and development of the project, building the interactive systems and real-time visual experience.

Future Now
Production Manager | Post Production | VFX & Motion Graphics
Web Series - Short Story - VideoFuture Now is a unique science-fiction world that allows the community to shape and control its development. Set in 2084, the world has undergone rapid technological advancement, resulting in the rise of new superpowers, the ubiquity of AI, the colonization of the solar system, and the establishment of a fully immersive internet.

Miracle Beneath the Heavens
Game - Installation - Unity“Miracle Beneath The Heavens” is an immersive interactive table experience created for the Magdalen Island Museum. This experience is designed to take players on a journey through time, allowing them to experience first-hand what it was like for early settlers to escape the potato famine in Ireland, cross the Atlantic Ocean and get shipwrecked, and arrive on the coast of the Magdalen Islands.

A Midsummer Night's Dream
Programmer | Real-time Projections
Mixed Reality - Performance Arts - ARThe theatre and digital media departments of York University in Toronto, Canada, collaborated on a groundbreaking stage production of Shakespeare’s A Midsummer Night's Dream in March 2013, directed by Alison Humphrey. The production was enhanced with real-time motion capture, 3d animation and responsive digital effects.


Status: Available to chat
Hi, I'm Lalaine!
I’m a Toronto-based creative technologist that turns ambitious ideas into interactive realities.
In practice, that means I bridge the space between design and development. I build websites, apps, games, and real-time experiences, often stepping into multiple roles along the way. I’m comfortable shaping the creative direction of a project and architecting the technical framework behind it.
I’ve collaborated with independent artists, creative teams, startups, and global brands, developing work that has been showcased in museums, galleries, festivals, and international exhibitions.
I love designing systems with just enough structure to hold an idea and just enough freedom to let it surprise us.