Alice In Wonderland

Interactive Dance Performace

  • #Performance Arts
  • #AR
  • #Code

Roles & Contributions

  • Programmer Real-time Projections


  • Processing Realtime visuals
  • QLC+Lighting Control
  • Mircosoft KinectMotion Tracking

Project Description

This is a modern rendition of the beloved classic Alice in Wonderland story. It's an interactive dance performance that takes the audience on a journey through the wondrous world of Wonderland. The story follows Alice, played by Madison Rath, as she encounters various fascinating characters and experiences various emotions during her travels. Through Rath's graceful movements, the audience is transported to a surreal world filled with wonder and adventure.

The performance is enhanced by the use of cutting-edge technology. The lighting and projected backgrounds react in real-time to Rath's movements, creating a truly immersive experience for the audience. The use of interactive technology adds a new dimension to the performance, allowing the audience to become fully immersed in the story and transported to a world of fantasy.

Project Breakdown

During the project, we utilized a combination of tools to create a seamless dance experience. The backgrounds, which were designed in Photoshop, were brought to life using Processing. The lights, controlled using QLC+, were also responsive to the dancer's movements in real time. This created a dynamic and engaging atmosphere for the audience to enjoy.

As one of the developers, I was responsible for ensuring that the 2D assets were reactive to Alice's movements. This required a deep understanding of the project's software and hardware components. In addition to this, I also created a custom show control interface using MaxMSP. This interface allowed smooth and seamless transitions between scenes, ensuring the performance was cohesive and engaging.

One of the biggest challenges we faced was ensuring that the reactive elements of the performance were synchronized with the dancer's movements. We had to test and refine the system multiple times to ensure perfect timing and accuracy. However, the end result was well worth the effort, as the audience could fully immerse themselves in the world of Wonderland.

This project was a true collaboration between artists, designers, and developers. Working together created a unique and engaging experience that left a lasting impression on the audience.

Overall, this project was a great example of how technology can be used to enhance the arts.



  • 2014: Interactive Stage York University, Toronto, Canada
Designed & Built by Lalaine Ulit-Destajo

Status: Available to chat